• Title of article

    Large environment rendering using plenoptic primitives

  • Author/Authors

    Shum، Heung-Yeung نويسنده , , Kang، Sing Bing نويسنده , , WU، Minsheng نويسنده , , Li، Yin نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2003
  • Pages
    -1063
  • From page
    1064
  • To page
    0
  • Abstract
    One of the most difficult tasks in computer graphics is to enable virtual walkthroughs in very large and complicated environments that are photorealistic, seamless, and in real time. Current image-based rendering techniques, while capable of photorealism and interactive speeds, have failed in practice to extend to visualizations of such environments. We demonstrate an approach that defines a virtual walkthrough experience using plenoptic primitives (PPs). A PP can be any type of local visual experience: 360(degree) static panorama, panoramic video (PV), lumigraph/light field representation, or concentric mosaics (CMs). By combining them judiciously, user experience can be authored with significantly reduced effort while maintaining high-quality user experience. We illustrate our technique on synthetic and real environments using PVs and CMs and show how the problem of achieving smooth transitions among PVs and CMs can be solved by using position-dependent local geometries.
  • Keywords
    developable surface , electromagnetic scattering , radar backscatter , Physical optics
  • Journal title
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
  • Serial Year
    2003
  • Journal title
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
  • Record number

    100972