Title of article :
Multi-view coding for image-based rendering using 3-D scene geometry
Author/Authors :
B.، Girod, نويسنده , , P.، Ramanathan, نويسنده , , M.، Magnor, نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2003
Abstract :
To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two different approaches which exploit three-dimensional scene geometry for multi-view compression. In texture-based coding, images are converted to view-dependent texture maps for compression. In modelaided predictive coding, scene geometry is used for disparity compensation and occlusion detection between images. While both coding strategies are able to attain compression ratios exceeding 2000:1, individual coding performance is found to depend on the accuracy of the available geometry model. Experiments with real-world as well as synthetic image sets show that texture-based coding is more sensitive to geometry inaccuracies than predictive coding. A rate-distortion theoretical analysis of both schemes supports these findings. For reconstructed approximate geometry models, model-aided predictive coding performs best, while texture-based coding yields superior coding results if scene geometry is exactly known.
Keywords :
Physical optics , radar backscatter , developable surface , electromagnetic scattering
Journal title :
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
Journal title :
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY