Title of article
Toward an efficient triangle-based spherical harmonics representation of 3D objects Original Research Article
Author/Authors
M.-H. Mousa، نويسنده , , R. Chaine، نويسنده , , S. Akkouche، نويسنده , , E. Galin، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2008
Pages
15
From page
561
To page
575
Abstract
In classical frequency-based surface decomposition, there is always a restriction about the genus number of the object to obtain the spherical harmonics decomposition of spherical functions representing these objects. Such spherical functions are intrinsically associated to star-shaped objects. In this paper, we present a new and efficient spherical harmonics decomposition for spherical functions defining 3D triangulated objects. Our results can be extended to any triangular object of any genus number after segmentation into star-shaped surface patches and recomposition of the results in the implicit framework. We demonstrate that the evaluation of the spherical harmonics coefficients can be performed by a Monte Carlo integration over the edges, which makes the computation more accurate and faster than previous techniques, and provides a better control over the precision error in contrast to the volumetric or surfacic voxel-based methods. We present several applications of our research, including fast spectral surface reconstruction from point clouds, surface compression, progressive transmission, local surface smoothing and interactive geometric texture transfer.
Keywords
spherical harmonics , Efficient and direct computation , Implicit surfaces , Mesh compression and transmission , Star-shaped objects , Spherical parameterization
Journal title
Computer Aided Geometric Design
Serial Year
2008
Journal title
Computer Aided Geometric Design
Record number
1139360
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