• Title of article

    Interactive physically-based shape editing Original Research Article

  • Author/Authors

    Johannes Mezger، نويسنده , , Bernhard Thomaszewski، نويسنده , , Simon Pabst، نويسنده , , Wolfgang Stra?er، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2009
  • Pages
    15
  • From page
    680
  • To page
    694
  • Abstract
    We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The basis of our method is formed by a fast and accurate finite element implementation of an elasto-plastic material model, specifically designed for interactive shape manipulation. Using quadratic shape functions, we reduce approximation errors inherent to methods based on linear finite elements. The physical simulation uses a volume mesh comprised of quadratic tetrahedra, which are constructed from a coarser approximation of the detailed surface. In order to guarantee stability and real-time frame rates during the simulation, we cast the elasto-plastic problem into a linear formulation. For this purpose, we present a corotational formulation for quadratic finite elements. We demonstrate the versatility of our approach in interactive manipulation sessions and show that our animation system can be coupled with further physics-based animations, like fluids and cloth, in a bi-directional way.
  • Keywords
    Mesh deformation , Quadratic finite elements , Plasticity
  • Journal title
    Computer Aided Geometric Design
  • Serial Year
    2009
  • Journal title
    Computer Aided Geometric Design
  • Record number

    1147593