• Title of article

    Determinants of adoption of mobile games under mobile broadband wireless access environment

  • Author/Authors

    Imsook Ha، نويسنده , , Youngseog Yoon، نويسنده , , Munkee Choi، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    11
  • From page
    276
  • To page
    286
  • Abstract
    Rapid advancements in technology and changes in cost have made the game industry a profitable area. Recently, Mobile Broadband Wireless Access technology-based (MBWA) games have been introduced into the marketplace. They are superior to current mobile games in terms of transmission speed and price and to older online games that have limited mobility. Since MBWA technologies, such as High Speed Downlink Packet Access (HSDPA), Wireless Broadband (WiBro), and Worldwide Interoperability for Microwave Access (WiMAX) have been developed, customers can enjoy games whenever and wherever they like. We decided to analyze the factors that influence potential users’ adoption of MBWA games using an extension of TAM. Most previous game-related studies lack a comprehensive approach to both technological and psychological aspects of game adoption and do not reflect a variety of consumer preferences. We therefore extended TAM to include an emotion variable and measured the moderating effects of gender, age, and prior experience on game adoption. Overall, the results revealed that the effect of perceived enjoyment was very important but that usefulness did not influence an individualʹs attitude. In addition, we also find that age can be key moderator of game acceptance.
  • Keywords
    flow experience , Perceived attractiveness , Perceived lower sacrifices , Mobile broadband wireless access (MBWA) , Mobile game , Moderator effects , Technology acceptance model (TAM) , Perceived enjoyment
  • Journal title
    Information and Management
  • Serial Year
    2007
  • Journal title
    Information and Management
  • Record number

    1226782