• Title of article

    Video gaming promotes concussion knowledge acquisition in youth hockey players

  • Author/Authors

    Goodman، نويسنده , , David and Bradley، نويسنده , , Nori L. and Paras، نويسنده , , Bradley and Williamson، نويسنده , , Ian J. and Bizzochi، نويسنده , , James، نويسنده ,

  • Issue Information
    دوماهنامه با شماره پیاپی سال 2006
  • Pages
    10
  • From page
    351
  • To page
    360
  • Abstract
    While the positive uses for video games in an educational setting have also been established, the educational aim is usually made explicit. The goal of this research was to develop a video game wherein the educational aspect was implicitly embedded in the video game, such that the gameing activity remained interesting and relevant. Following a pilot study to confirm the usability of an in-house developed game, two studies were conducted with 11–17 year old hockey players ( N 1 = 130 , N 2 = 39 ). Results demonstrated that participants playing the experimental version of the video game scored significantly higher on a concussion symptoms questionnaire, in a significantly faster time, than participants playing the control version of the game. Most participants indicated that they enjoyed the game and would play it again. These results suggest that educational material can be conveyed successfully and in an appealing manner via video game play.
  • Keywords
    video games , youth , EDUCATION , Concussion
  • Journal title
    Journal of Adolescence
  • Serial Year
    2006
  • Journal title
    Journal of Adolescence
  • Record number

    1494932