Title of article :
Energy and carbon emission review for Macaoʹs gaming industry
Author/Authors :
Li، نويسنده , , J.S. and Alsaed، نويسنده , , A. and Hayat، نويسنده , , T. and Chen، نويسنده , , G.Q.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2014
Abstract :
Energy consumption and CO2 emissions caused by gaming industry have never been explored, while gaming industry across the world has experienced considerable development. To fill this blank, a comprehensive analysis based on systems accounting is conducted in this study for embodied energy consumption and CO2 emissions by gaming industry, the backbone of Macaoʹs economy. The results reveal that the total embodied energy consumption by Macaoʹs pillar industry increases by about 1.5 times from 2005 to 2010 while the energy intensity decreases by more than a quarter. The trends of overall CO2 emissions and emission intensity are in parallel to those of total energy consumption and energy intensity. It is also noted that as a service industry, indirect energy consumption and emissions induced by gaming is an order of magnitude larger than those based on direct accounting. As to the energy and emission structures, energy consumption and emissions caused by operating inputs is the largest contributor to both overall energy consumption and emissions. The results also indicate that for gaming industryʹs energy and emission issues, the relative importance of commission is increasing while that of goods purchased is decreasing. Appreciable energy saving and emissions reduction potential is also discussed against the background of Macaoʹs urgent need for gaming industryʹs sustainable development.
Keywords :
Energy consumption , CO2 emissions , Gaming industry , Macao
Journal title :
Renewable and Sustainable Energy Reviews
Journal title :
Renewable and Sustainable Energy Reviews