Title of article :
Speeding up global illumination computations using programmable GPUs
Author/Authors :
Fournier، نويسنده , , G. and Péroche، نويسنده , , B.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Pages :
14
From page :
727
To page :
740
Abstract :
In the context of realistic image synthesis, many stochastic methods have been proposed to sample direct and indirect radiance. We present new ways to use hardware graphics to sample direct and indirect lighting in a scene. Jittered sampling of light sources can easily be implemented on a fragment program to obtain soft shadow samples. Using a voxel representation of the scene, indirect illumination can be computed using hemispherical jittered sampling. These algorithms have been implemented in our rendering framework but can be used in other contexts like radiosity or final gathering of the photon map.
Keywords :
Soft shadow , global illumination , Jittered sampling , Realistic image synthesis , Hemispherical projection
Journal title :
Simulation Modelling Practice and Theory
Serial Year :
2005
Journal title :
Simulation Modelling Practice and Theory
Record number :
1580419
Link To Document :
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