• Title of article

    Speeding up global illumination computations using programmable GPUs

  • Author/Authors

    Fournier، نويسنده , , G. and Péroche، نويسنده , , B.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2005
  • Pages
    14
  • From page
    727
  • To page
    740
  • Abstract
    In the context of realistic image synthesis, many stochastic methods have been proposed to sample direct and indirect radiance. We present new ways to use hardware graphics to sample direct and indirect lighting in a scene. Jittered sampling of light sources can easily be implemented on a fragment program to obtain soft shadow samples. Using a voxel representation of the scene, indirect illumination can be computed using hemispherical jittered sampling. These algorithms have been implemented in our rendering framework but can be used in other contexts like radiosity or final gathering of the photon map.
  • Keywords
    Soft shadow , global illumination , Jittered sampling , Realistic image synthesis , Hemispherical projection
  • Journal title
    Simulation Modelling Practice and Theory
  • Serial Year
    2005
  • Journal title
    Simulation Modelling Practice and Theory
  • Record number

    1580419