• Title of article

    Criticality: The experience of developing an interactive educational tool based on board games

  • Author/Authors

    Gibson، نويسنده , , Vanessa and Douglas، نويسنده , , Margaret، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2013
  • Pages
    5
  • From page
    1612
  • To page
    1616
  • Abstract
    Summary al care services have seen many changes over recent years prompted by the seminal paper by the Department of Health (2000) Comprehensive critical care: A review of adult critical care services. This led to the expansion of critical care services with the resultant recruitment of large numbers of nurses new to critical care. Northumbria and other Universities within the UK were commissioned to provide formal education to critical care nurses and developed Foundations in Acute and Critical Care Module to provide nurses new to critical care, or from other acute clinical settings, with the knowledge and skills to manage this complex group of patients. The aim of this paper is to share the authorsʹ experience of developing “Criticality” a board game designed to formatively assess learning amongst critical care nurses following a formal taught module in a Higher Education Institution (HEI) and prior to the summative assessment. Author experience suggests that Criticality is a useful revision tool and also fun and interactive which helped the students to identify strengths and weaknesses in their knowledge base and thus direct their revision prior to summative assessment.
  • Keywords
    Education innovation , Acute and critical care , Board games
  • Journal title
    Nurse Education Today
  • Serial Year
    2013
  • Journal title
    Nurse Education Today
  • Record number

    1877665