• Title of article

    Transfer of skill engendered by complex task training under conditions of variable priority

  • Author/Authors

    Boot، نويسنده , , Walter R. and Basak، نويسنده , , Chandramallika and Erickson، نويسنده , , Kirk I. and Neider، نويسنده , , Mark and Simons، نويسنده , , Daniel J. and Fabiani، نويسنده , , Monica and Gratton، نويسنده , , Gabriele and Voss، نويسنده , , Michelle W. and Prakash، نويسنده , , Ruchika and Lee، نويسنده , , HyunKyu and Low، نويسنده , , Kathy A. and Kramer، نويسنده , , Arthur F.، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2010
  • Pages
    9
  • From page
    349
  • To page
    357
  • Abstract
    We explored the theoretical underpinnings of a commonly used training strategy by examining issues of training and transfer of skill in the context of a complex video game (Space Fortress, Donchin, 1989). Participants trained using one of two training regimens: Full Emphasis Training (FET) or Variable Priority Training (VPT). Transfer of training was assessed with a large battery of cognitive and psychomotor tasks ranging from basic laboratory paradigms measuring reasoning, memory, and attention to complex real-world simulations. Consistent with previous studies, VPT accelerated learning and maximized task mastery. However, the hypothesis that VPT would result in broader transfer of training received limited support. Rather, transfer was most evident in tasks that were most similar to the Space Fortress game itself. Results are discussed in terms of potential limitations of the VPT approach.
  • Keywords
    skill acquisition , Training , transfer of training , video games
  • Journal title
    Acta Psychologica
  • Serial Year
    2010
  • Journal title
    Acta Psychologica
  • Record number

    1904482