Title of article :
Transfer of skill engendered by complex task training under conditions of variable priority
Author/Authors :
Boot، نويسنده , , Walter R. and Basak، نويسنده , , Chandramallika and Erickson، نويسنده , , Kirk I. and Neider، نويسنده , , Mark and Simons، نويسنده , , Daniel J. and Fabiani، نويسنده , , Monica and Gratton، نويسنده , , Gabriele and Voss، نويسنده , , Michelle W. and Prakash، نويسنده , , Ruchika and Lee، نويسنده , , HyunKyu and Low، نويسنده , , Kathy A. and Kramer، نويسنده , , Arthur F.، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2010
Pages :
9
From page :
349
To page :
357
Abstract :
We explored the theoretical underpinnings of a commonly used training strategy by examining issues of training and transfer of skill in the context of a complex video game (Space Fortress, Donchin, 1989). Participants trained using one of two training regimens: Full Emphasis Training (FET) or Variable Priority Training (VPT). Transfer of training was assessed with a large battery of cognitive and psychomotor tasks ranging from basic laboratory paradigms measuring reasoning, memory, and attention to complex real-world simulations. Consistent with previous studies, VPT accelerated learning and maximized task mastery. However, the hypothesis that VPT would result in broader transfer of training received limited support. Rather, transfer was most evident in tasks that were most similar to the Space Fortress game itself. Results are discussed in terms of potential limitations of the VPT approach.
Keywords :
skill acquisition , Training , transfer of training , video games
Journal title :
Acta Psychologica
Serial Year :
2010
Journal title :
Acta Psychologica
Record number :
1904482
Link To Document :
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