• Title of article

    Business cycle and asset valuation in the gaming industry

  • Author/Authors

    Linda Canina، نويسنده , , Linda and Carvell، نويسنده , , Steven A. and Ma، نويسنده , , Qingzhong and Ukhov، نويسنده , , Andrey D.، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2013
  • Pages
    7
  • From page
    1689
  • To page
    1695
  • Abstract
    This study values takeover targets in the gaming industry and finds that privately held takeover targets command lower valuations than publicly traded firms. On average valuation multiples are 46% lower for private targets relative to public firms. This finding has significant implications for owners of privately held gaming companies who may consider a takeover as an option to maximize shareholder value. The study examines the effect of recessions and expansions on valuation. The discount of private targets relative to public targets is present at all stages of the business cycle. Acquisition targets receive lower valuations in recessions and the relative discount for private gaming firms deepens further in recessions. Jointly, the results suggest that recessions have an important impact on the market for corporate control in the gaming industry.
  • Keywords
    Mergers and acquisitions , VALUATION , gaming , Private target discounts
  • Journal title
    Journal of Business Research
  • Serial Year
    2013
  • Journal title
    Journal of Business Research
  • Record number

    1955512