Title of article :
Business cycle and asset valuation in the gaming industry
Author/Authors :
Linda Canina، نويسنده , , Linda and Carvell، نويسنده , , Steven A. and Ma، نويسنده , , Qingzhong and Ukhov، نويسنده , , Andrey D.، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2013
Abstract :
This study values takeover targets in the gaming industry and finds that privately held takeover targets command lower valuations than publicly traded firms. On average valuation multiples are 46% lower for private targets relative to public firms. This finding has significant implications for owners of privately held gaming companies who may consider a takeover as an option to maximize shareholder value. The study examines the effect of recessions and expansions on valuation. The discount of private targets relative to public targets is present at all stages of the business cycle. Acquisition targets receive lower valuations in recessions and the relative discount for private gaming firms deepens further in recessions. Jointly, the results suggest that recessions have an important impact on the market for corporate control in the gaming industry.
Keywords :
Mergers and acquisitions , VALUATION , gaming , Private target discounts
Journal title :
Journal of Business Research
Journal title :
Journal of Business Research