Title of article :
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Author/Authors :
Anderson، نويسنده , , Craig A. and Carnagey، نويسنده , , Nicholas L.، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2009
Pages :
9
From page :
731
To page :
739
Abstract :
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect, aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social–cognitive models.
Keywords :
Video game violence , Aggression , Aggressive affect , Aggressive cognition , General aggression model , media violence
Journal title :
Journal of Experimental Social Psychology
Serial Year :
2009
Journal title :
Journal of Experimental Social Psychology
Record number :
1958908
Link To Document :
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