Title of article
Cyber-dehumanization: Violent video game play diminishes our humanity
Author/Authors
Bastian، نويسنده , , Brock and Jetten، نويسنده , , Jolanda and Radke، نويسنده , , Helena R.M.، نويسنده ,
Issue Information
ماهنامه با شماره پیاپی سال 2012
Pages
6
From page
486
To page
491
Abstract
Across two studies we show that engaging in violent video game play diminishes perceptions of our own human qualities. In addition, when other players are the targets of this violence it reduces our perceptions of their humanity also. In Study 1, we demonstrate that playing Mortal Kombat against another player reduces the perceived humanity of the self as well as the humanity of oneʹs opponent (compared to playing a non-violent game). In Study 2 we replicate this effect on perceived humanity of the self when playing a violent game with a co-player. However, we find no dehumanization of co-players who are not the targets of violence. We demonstrate these effects cannot be reduced to mood, self-esteem, gender, or other characteristics of the game such as excitement and enjoyment. The findings provide a broader perspective from which to view previous work on the adverse effects of violent video games.
Keywords
Violence , Video game , Self-perception , Dehumanization
Journal title
Journal of Experimental Social Psychology
Serial Year
2012
Journal title
Journal of Experimental Social Psychology
Record number
1960361
Link To Document