• Title of article

    Cyber-dehumanization: Violent video game play diminishes our humanity

  • Author/Authors

    Bastian، نويسنده , , Brock and Jetten، نويسنده , , Jolanda and Radke، نويسنده , , Helena R.M.، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2012
  • Pages
    6
  • From page
    486
  • To page
    491
  • Abstract
    Across two studies we show that engaging in violent video game play diminishes perceptions of our own human qualities. In addition, when other players are the targets of this violence it reduces our perceptions of their humanity also. In Study 1, we demonstrate that playing Mortal Kombat against another player reduces the perceived humanity of the self as well as the humanity of oneʹs opponent (compared to playing a non-violent game). In Study 2 we replicate this effect on perceived humanity of the self when playing a violent game with a co-player. However, we find no dehumanization of co-players who are not the targets of violence. We demonstrate these effects cannot be reduced to mood, self-esteem, gender, or other characteristics of the game such as excitement and enjoyment. The findings provide a broader perspective from which to view previous work on the adverse effects of violent video games.
  • Keywords
    Violence , Video game , Self-perception , Dehumanization
  • Journal title
    Journal of Experimental Social Psychology
  • Serial Year
    2012
  • Journal title
    Journal of Experimental Social Psychology
  • Record number

    1960361