Title of article :
Fuzzy Logic Based Analysis of the Sepak Takraw Games Ball Kicking with the Respect of Player Arrangement
Author/Authors :
Maseleno، Andino نويسنده Computer Science Program, Universiti Brunei Darussalam, Gadong, Brunei Darussalam Maseleno, Andino , Hasan، Md. Mahmud نويسنده Computer Science Program, Universiti Brunei Darussalam, Gadong, Brunei Darussalam Hasan, Md. Mahmud
Issue Information :
روزنامه با شماره پیاپی 0 سال 2012
Pages :
9
From page :
285
To page :
293
Abstract :
This paper presents a method for finding kicking range of sepak takraw game for the purpose of better understanding of this game. Sepak takraw is a highly complex net-barrier kicking sport that involves dazzling displays of quick reflexes, acrobatic twists, turns and swerves of the agile human body movement. This research work considered how fuzzy logic can be applied for the sepak takraw game - for addressing uncertainty in kicking range of the ball. Because of the humans involvement in the game, the fuzzy logic type reasoning are the most appropriate. We have chosen Tsukamoto\ʹs fuzzy reasoning scheme, because the individual rule outputs are crisp numbers, and therefore, the functional relationship between the input vector and the system output can be relatively easily identified. Sepak takraw is played by two Regus, each consisting of three players. One of the three players shall be at the back and he is called a \"tekong\". The other two players shall be in front, one on the left and the other on the right. The result reveal that if tekong is far and front player is near then another regus player is far, if tekong is near and front player is far then another regus player is near.
Journal title :
World Applied Programming
Serial Year :
2012
Journal title :
World Applied Programming
Record number :
1972583
Link To Document :
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