Title of article
What do children and adolescents say they do during video game play?
Author/Authors
Blumberg، نويسنده , , Fran C. and Randall، نويسنده , , John D.، نويسنده ,
Pages
7
From page
82
To page
88
Abstract
We examined the problem-solving behaviors that 5th, 6th, and 7th graders used to negotiate a novel recreational video game. Students were characterized as frequent or infrequent players and instructed to think aloud during game play for 20 consecutive minutes. Comments were used to make inferences about the studentsʹ problem-solving behaviors while playing. These comments were then linked to game performance. Among all students, the greatest number of comments concerned their actions and game events at a given point in game play. Females made greater reference to strategies for game play and process goals whereas males made greater reference to their evaluations of the game and when they reached an impasse. Among 5th graders, reference to impasse and rules for game play was linked to better game performance; among 7th graders, reference to insight about how to enact a specific move or circumvent an impasse was related to better performance.
Keywords
Videogames , children , Adolescents
Journal title
Astroparticle Physics
Record number
2037870
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