• Title of article

    Segmenting online game customers – The perspective of experiential marketing

  • Author/Authors

    Sheu، نويسنده , , Jyh-Jian and Su، نويسنده , , Yanhua and Chu، نويسنده , , Ko-Tsung، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2009
  • Pages
    9
  • From page
    8487
  • To page
    8495
  • Abstract
    In this paper, we developed measurement scales for five experiential modules of the SEMs for online game players and the three attributes that are repurchase desire, public praise and recommendation desire and cross-purchase desire to set up the decision trees from the collected questionnaires of existence players. Accounting to the online games consumers attributes’ literatures, we located and modified the important influential factors for each experiential module. Then, by applying the technique of decision tree data mining, we explored the potential relationship between the important influential factors and customer loyalty. The major contribution of this paper is to integrate data mining and experiential marketing to segment online game customers. These results can help firms to predict and understand the new consumers’ purchase behavior. According to this understanding, online games’ manufactures could draw up the different market strategies to increase the more purchase for the new different attributes’ consumers.
  • Keywords
    Experiential marketing , Online game , DATA MINING , Decision tree
  • Journal title
    Expert Systems with Applications
  • Serial Year
    2009
  • Journal title
    Expert Systems with Applications
  • Record number

    2346584