Title of article :
Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Author/Authors :
Safabakhs, R Department of Computer Engineering & IT - Amirkabir University of Technology - Tehran, Iran , Torkaman, A Department of Computer Engineering & IT - Amirkabir University of Technology - Tehran, Iran
Abstract :
Opponent modeling is a key challenge in the Real-Time Strategy (RTS) games since the environment in
these games is adversarial and the player is not able to predict the future actions of his/her opponent.
Moreover, the environment is partially observable due to the fog of war. In this paper, we propose an
opponent model that is robust to the existing observation noise due to the fog of war. In order to cope with
the existing uncertainty in these games, we design a Bayesian network whose parameters are learned from an
unlabeled game-log dataset so it does not require a human expert‟s knowledge. We evaluate our model on
StarCraft, which is considered as a unified test-bed in this domain. The model is compared with that
proposed by Synnaeve and Bessiere. The experimental results on the recorded games of human players show
that the proposed model is capable of predicting the opponent‟s future decisions more effectively. Using this
model, it is possible to create an adaptive game intelligence algorithm applicable to RTS games, where the
concept of build order (the order of building construction) exists.
Keywords :
Real-Time Strategy Games , Opponent Modeling , StarCraft , Bayesian Network
Journal title :
Astroparticle Physics