Title of article
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
Author/Authors
Calle ، Susana Department of Diagnostic and Interventional Imaging - University of Texas Health Science Center at Houston , Bonfante ، Eliana Department of Diagnostic and Interventional Imaging - University of Texas Health Science Center at Houston , Riascos ، Roy Department of Diagnostic and Interventional Imaging - University of Texas Health Science Center at Houston
Pages
8
From page
117
To page
124
Abstract
While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternativeteaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations.Kahoot is a webbased program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training. In this manuscript we describe how to use the gamebased learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching.
Keywords
RESIDENT , TRAINING , EDUCATION , GAMIFICATION
Journal title
Journal of Medical Education
Serial Year
2019
Journal title
Journal of Medical Education
Record number
2483381
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