Author/Authors :
Rezaei, I Department of Physical Therapy - School of Rehabilitation Sciences - Shiraz University of Medical Sciences, Shiraz, Iran , Razeghi, M Department of Physical Therapy - School of Rehabilitation Sciences - Shiraz University of Medical Sciences, Shiraz, Iran , Ebrahimi, S Department of Physical Therapy - School of Rehabilitation Sciences - Shiraz University of Medical Sciences, Shiraz, Iran , Kayedi, S Department of Physical Therapy - School of Rehabilitation Sciences - Shiraz University of Medical Sciences, Shiraz, Iran , Rezaeian Zadeh, A Department of Epidemiology - School of Health - Shiraz University of Medical Sciences, Shiraz, Iran
Abstract :
Background: Despite the potential benefits of virtual reality technology in physical
rehabilitation, only a few studies have evaluated the efficacy of this type of treatment
in patients with neck pain.
Objective: The aim of this study was to compare the effects of virtual reality training
(VRT) versus conventional proprioceptive training (CPT) in patients with neck
pain.
Materials and Methods: Forty four participants with nonspecific chronic neck
pain were randomly assigned to VRT or CPT in this assessor-blinded clinical trial. A
novel videogame called Cervigame® was designed for VRT. It comprises of 50 stages
divided into unidirectional and two-directional stages ordered from easy to hard. CPT
consisted of eye-follow, gaze stability, eye-head coordination and position and movement
sense training. Both groups completed 8 training sessions over 4 weeks. Visual
analogue scale score, neck disability index and Y-balance test results were recorded at
baseline, immediately after and 5 weeks post-intervention. Mixed repeated measure
ANOVA was used to analyze differences between mean values for each variable at an
alpha level of 0.05.
Results: There were significant improvements in all variables in both groups immediately
after and 5 weeks after the intervention. Greater improvements were observed
in the visual analogue scale and neck disability index scores in VRT group,
and the results for all directions in Y-balance test were similar in both groups. No side
effects were reported.
Conclusion: Improvements in neck pain and disability were greater in VRT than
CPT group. Cervigame® is a potentially practical tool for rehabilitation in patients
with neck pain.
Keywords :
Physical Therapy , Rehabilitation , Cervicocephalic Kinesthesia , Proprioception , Virtual Reality , Neck Pain