Title of article :
Using a game-based learning model as a new teaching strategy for computer engineering
Author/Authors :
kuk, kristijan college of electrical engineering and computer science professional studies, SERBIA , jovanovic, dragica railway college, SERBIA , jokanovic, dusan union university - school of computing, SERBIA , spalevic, petar state university of novi pazar - faculty of technical science, SERBIA , caric, marko university business academy in novi sad - faculty of economics and engineering management, SERBIA , panic, stefan university of nis - faculty of electronic engineering, SERBIA
From page :
1312
To page :
1331
Abstract :
Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today’s generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.
Keywords :
Game , based learning , learning model for computer engineering , Z , buffer algorithm , graphical algorithms
Journal title :
Turkish Journal of Electrical Engineering and Computer Sciences
Journal title :
Turkish Journal of Electrical Engineering and Computer Sciences
Record number :
2532354
Link To Document :
بازگشت