Title of article :
A systematized review on diabetes gamification
Author/Authors :
Asadzandi, Shadi Department of Librarianship and Medical Information Science School of Health Management and Information Sciences - Iran University of Medical Sciences, Tehran, Iran , Sedghi, Shahram Health Management and Economics Research Center - Iran University of Medical Sciences, Tehran, Iran , Bigdeli, Shoaleh Department of Medical Education - School of Medicine - Center for Educational Research in Medical Sciences (CERMS) - Iran University of Medical Sciences, Tehran, Iran , Sanjari, Mahnaz Diabetes Research Center - Endocrinology and Metabolism Clinical Sciences Institute - Tehran University of Medical Sciences, Tehran, Iran
Abstract :
Background: Gamification is an effective tool used to enhance the quality of education and training, to create motivation and
enthusiasm, and to maintain competitiveness in the targeted population. Given that, the present study is an attempt to review gamification
used in the field of diabetes systematically and its effects on the target group.
Methods: Articles were retrieved from eight databases via an electronic advanced search. The data were imported to Endnote; and to
assess the quality of the articles, PRISMA and CASP were used. Finally, according to the inclusion criteria, the appropriate articles were
selected.
Results: This study indicates that physical activity and nutrition were the most frequent diabetic subgroups in diabetes gamification.
In addition, all diabetes gamification programs were designed to educate, teach skills and make behavior improvement in diabetics.
Conclusion: Diabetes gamification have the capacity to change health behaviors among all age groups and can create an innovative,
attractive and interactive learning environment accompanied by fun and engagement. Professor, Health Management and Economics
Research Center, Iran University of Medical Sciences, Tehran, Iran; Librarianship and Medical Information Science, Iran University of
Medical Sciences, Tehran, Iran.
Keywords :
Gamification , Video games , Serious game , Educational game , Diabetes
Journal title :
Medical Journal of the Islamic Republic of Iran