Title of article :
Computer Games Development Class with Appreciative Learning Approach: From the Perspective of Bloom’s Taxonomy
Author/Authors :
Wan Ali, Wan Zah Universiti Putra Malaysia - Faculty of Educational Studies - Foundations of Education Department, Malaysia , Leng, Eow Yee Universiti Putra Malaysia - Faculty of Educational Studies, Malaysia , Mahmud, Rosnaini Universiti Putra Malaysia - Faculty of Educational Studies - Foundations of Education Department, Malaysia , Baki, Roselan Universiti Putra Malaysia - Faculty of Educational Studies - Department of Language and Humanities, Malaysia
From page :
645
To page :
668
Abstract :
Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development class. Triangulated data comprising of interviews, logbooks, visual captures, researchers’ observations, and games were produced. NVivo software was used to support data management. The compiled codes were clustered to create themes pertinent to Bloom’s taxonomy. As a result, computer games development within appreciative learning approach environment was found as positively related to students’ cognitive, affective, and psychomotor development. Nevertheless, caution is warranted in making inferences as different students gained different learning experiences and outcomes, analogous to different players generated different outcomes in computer games.
Keywords :
Appreciative learning approach , Bloom’s taxonomy , computer games development , learning outcomes
Journal title :
Pertanika Journal of Social Sciences and Humanities (JSSH)
Journal title :
Pertanika Journal of Social Sciences and Humanities (JSSH)
Record number :
2651278
Link To Document :
بازگشت