Title of article :
Improving the Health-Related Quality of Life in Adolescents with Internet Gaming Disorder
Author/Authors :
Nasiry, Saeed Department of Clinical Psychology - Shahid Beheshti Universityof Medical Sciences, Tehran, Iran , Ebrahimi, Zahra Department of Psychology and EducationalSciences - Arak University, Arak, Iran , Monadjem3versio, Arash Department of Psychology and Educational Sciences - Universityof Tehran, Tehran, Iran
Abstract :
Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) in adolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.
Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n = 16) and control (n = 18) groups. The experimental group received ABM, while no interventions were delivered to the control group. Attentional bias, IGD severity, and health-related quality of life were assessed using Modified Stroop Task, Internet Gaming Disorder-20 (IGD-20), and KIDSCREEN-52 questionnaires, respectively. Data from pre-test, post-test, and two months follow-up measurements were analyzed using two-way mixed measures ANOVA and Fisher’s least significant difference (LSD) via SPSS software.
Results: ABM successfully reduced attentional bias and IGD severity and improved health-related quality of life in adolescents of the experimental group (p < 0.05). These significant changes were observed at post-test and two months follow-up. Meanwhile, no significant change occurred in the control group (p > 0.05).
Conclusion: It could be concluded that ABM not only reduces the severity of IGD in adolescents, but also improves their health-related quality of life, although further research is required for the understanding of its mechanisms of effects.
Keywords :
Adolescents , Attentional Bias Modification , Health Promotion , Quality of Life , Internet Gaming Disorder
Journal title :
Iranian Journal of Health Psychology