• Title of article

    Learning through Play: Gamification of Learning A Systematic Review of Studies on Gamified Learning

  • Author/Authors

    Nair, Sridevi School of Business and Management - CHRIST (Deemed to be University), Bangalore, India , Mathew, Jain School of Business and Management - CHRIST (Deemed to be University), Bangalore, India

  • Pages
    14
  • From page
    113
  • To page
    126
  • Abstract
    According to Gartner’s Hype Cycle, gamification is poised for large-scale adoption in the coming years. The construct of gamification has received considerable interest, especially in the context of learning. Over the past five years, research in the area has grown. The current study looks at consolidating the conducted research and attempts to provide a snapshot of the work carried out in the last five years. The chosen studies have explored the role of gamification in learning activities and have attempted to provide empirical evidence to support gamified learning. The purpose of the study is to review existing literature, in terms of the outcomes, outcome variables, context of the study, and research methodology used. This would not only add to the knowledge in the field but would also guide future research. Additionally, practitioners would benefit from a consolidated view of five years of research into the practice of gamification.
  • Farsi abstract
    فاقد چكيده فارسي
  • Keywords
    Gamification , Learning , Reaction , Learning Outcomes
  • Journal title
    Journal of Information Technology Management (JITM)
  • Serial Year
    2022
  • Record number

    2707994