Title of article :
Online Attentional Bias Modification Training for Adolescents With Internet Gaming Disorder
Author/Authors :
Nasiry, Saeed Department of Clinical Psychology - School of Medicine - Shahid Beheshti University of Medical Sciences - Tehran, Iran , Noori, Mohammad Department of Clinical Psychology - School of Medicine - Shahid Beheshti University of Medical Sciences - Tehran, Iran
Abstract :
Objective: Previous research has shown that attentional bias toward game-related stimuli
is a significant factor in the etiology, maintenance, and severity of internet gaming
disorder (IGD). Therefore, interventions targeting attentional bias toward game-related
stimuli can potentially ameliorate this disorder. The present research aims to examine the
effectiveness of online Attentional Bias Modification (ABM) training in reducing gamerelated
attentional bias and the severity of IGD in adolescents.
Methods: In this quasi-experimental study, 33 adolescents with a DSM-5 diagnosis of
IGD were sampled and randomly assigned to an experimental group (n=17) and a control
group (n=16). The experimental group received online ABM, while no intervention was
delivered to the control group. Attentional bias and IGD severity in these two groups
were measured at pretest and posttest phases and then at 2 months follow-up via a
modified Stroop test and internet gaming disorder-20 (IGD-20) questionnaire. Two-way
repeated measures analysis of variance and Fisher’s Least Significant Difference (LSD)
were implemented to analyze the data using SPSS software, version 26.
Results: Game-related attentional bias and the severity of IGD were significantly
decreased in the participants of the experimental group (P<0.05). The reductions were
also maintained at the 2-month follow-up, whereas such reductions were not evident in
the control group at any stage (P>0.05).
Conclusion: Given our findings, it can be concluded that online ABM can be an
auxiliary or standalone treatment for adolescents with IGD; further research is necessary
to understand its mechanisms of effect.
Keywords :
Attentional bias modification , Internet gaming disorder , Modified Stroop test , Online intervention , Adolescents
Journal title :
Practice in Clinical Psychology