Title of article :
The Use of a Game to Teach Enterprise Resource Planning
Author/Authors :
mat yamin, fadhilah universiti utara malaysia - school of technology management and logistics, institute for management business research (imbre), Kedah, malaysia , wan ishak, wan hussain universiti utara malaysia - school of computing, Kedah, Malaysia , hami, norsiah universiti utara malaysia - school of technology management and logistics, Kedah, Malaysia
Abstract :
Computer games have been one of the potential approaches in education. The game has been adapted to aid teaching and learning (T L) by capturing students attention and making learning enjoyable. Games also serve as a virtual environment where students can explore and apply knowledge, gain experience and develop skills. In this study, a game called Hay Day was utilised as a teaching aid to help students comprehend Enterprise Resource Planning (ERP) subjects. The Hay Day is an agricultural simulation game in which the player must plan, organize, and manage available resources in order to optimise productivity, profit, and rewards. Students must use what they have learned in class in order to reach the goal. Once the course is completed, students acceptance of using Hay Day in their learning is assessed. The students’ marks for ERP topic are also compared to the marks obtained by the previous semester s students. The results show that the vast majority of students have a thorough comprehension of the ERP topic. Students acceptance of the game has an impact on their grasp of the problem since it helps them to put what they ve learned into practice.
Keywords :
Computer game , Teaching and Learning , Enterprise Resource Planning , Technology Acceptance , Blended Learning
Journal title :
Journal of Engineering Research and Education
Journal title :
Journal of Engineering Research and Education