Title of article :
Game-based vs. Case-based Training for Increasing Knowledge and Behavioral Fluency of Nurse Students Regarding Crisis and Disaster Management; a Quasi- Experimental Study
Author/Authors :
Masoumian Hosseini, Mohsen Department of E-learning in Medical Education - Smart University of Medical Sciences, Tehran, Iran , Masoumian Hosseini, Toktam Department of Nursing - School of Nursing and Midwifery - Torbat Heydariyeh University of Medical Sciences, Torbat Heydariyeh, Iran , Qayumi, Karim Centre of Excellence for Simulation Education and Innovation - Department of Surgery - University of British Columbia, Vancouver, Canada , Baeradeh, Najibullah Department of Epidemiology - School of Health - Shiraz University of Medical Sciences, Shiraz, Iran
Abstract :
Introduction: Nurses play an active role in disaster response, and the ability of nurses to appropriately apply
management principles during large-scale disasters or mass casualty incidents is of critical importance. This
study aimed to compare the effect of game-based Training (GBT) and case-based training (CBT) on nursing
students’ knowledge and behavioral fluency regarding Crisis and Disaster Management. Methods: This is a
quasi-experimental study with a pretest-posttest design. Convenience sampling was used to select third-year
nursing students who had completed their clinical clerkship at the time of the study (n=60). In the intervention
group, disaster-themed games were used, while in the control group, CBT was used. The emergency and crisis
management course consisted of this study’s theoretical and clinical training phases. After completion of the
theoretical phase (five weeks), the practical part (four weeks) is completed as an internship. The data was collected
from the disaster Nurses’ Knowledge Questionnaire, demographic survey, and measurement checklists
for disasters and crises at five stations. Results: GBT students achieved significantly higher knowledge scores
than CBT students after training (P < 0.001). CBT and GBT groups had no significant differences in Objective
Structured Clinical Examination (OSCE)1 pretest scores. Posttest1-OSCE2 and posttest2-OSCE3 scores showed
significant differences after one week (P < 0.001) and one month (P < 0.001). The difference in mean pretest
and posttest1 scores was statistically significant in both groups. A comparison of posttest scores between one
month after GBT training (69.03 ± 6.09) and one week after it (69.23 ± 6.14) revealed no statistical significance (p
= 0.056). Conclusion: Nursing students’ knowledge and behavioral fluency regarding crisis management were
more effectively improved by using the disaster and crisis game than by using a case-basedmethod.
Keywords :
Education , Games , Experimental , Knowledge , Disaster medicine , Teaching
Journal title :
Archives of Academic Emergency Medicine (AAEM)