Title of article
Precision isosurface rendering of 3D image data
Author/Authors
Thevenaz، نويسنده , , P.، نويسنده , , Unser، نويسنده , , M.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2003
Pages
12
From page
764
To page
775
Abstract
We address the task of rendering by ray tracing the
isosurface of a high-quality continuous model of volumetric discrete
and regular data. Based on first principles, we identify the
quadratic B-spline as the best model for our purpose. The nonnegativity
of this basis function allows us to confine the potential location
of the isosurface within a binary shell.We then showhowto use
the space-embedding property of splines to further shrink this shell
to essentially a single voxel width. Not all rays traced through a
given shell voxel will intersect the isosurface; many may only graze
it, especially when the ray-tracing vantage point is close or within
the volume to render. We propose here an efficient heuristic to detect
those cases. We present experiments to support our claims.
Keywords
order of approximation , Interpolation , raytracing , visualization.
Journal title
IEEE TRANSACTIONS ON IMAGE PROCESSING
Serial Year
2003
Journal title
IEEE TRANSACTIONS ON IMAGE PROCESSING
Record number
396874
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