Title of article :
Collision detection for interactive graphics applications
Author/Authors :
Hubbard، نويسنده , , P.M.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1995
Abstract :
Collision detection and response are important for
interactive graphics applications such as vehicle simulators and
virtual reality. Unfortunately, previous collision-detection algorithms
are too slow for interactive use. This paper presents a new
algorithm for rigid or articulated objects that meets performance
goals through a form of time-critical computing. The algorithm
supports progressive refinement, detecting collisions between
successively tighter approximations to object surfaces as the application
allows it more processing time. The algorithm uses simple
four-dimensional geometry to approximate motion, and hierarchies
of spheres to approximate three-dimensional surfaces at
multiple resolutions. In a sample application, the algorithm allows
interactive performance that is not possible with a good previous
algorithm. In particular, the new algorithm provides acceptable
accuracy while maintaining a steady and high frame rate, which
in some cases improves on the previous algorithm’s rate by more
than two orders of magnitude.
Keywords :
time-critical computing , Collision detection , real-time performance , interaction , four dimensions , approximation.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS