Title of article :
Collision detection for interactive graphics applications
Author/Authors :
Hubbard، نويسنده , , P.M.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1995
Pages :
13
From page :
218
To page :
230
Abstract :
Collision detection and response are important for interactive graphics applications such as vehicle simulators and virtual reality. Unfortunately, previous collision-detection algorithms are too slow for interactive use. This paper presents a new algorithm for rigid or articulated objects that meets performance goals through a form of time-critical computing. The algorithm supports progressive refinement, detecting collisions between successively tighter approximations to object surfaces as the application allows it more processing time. The algorithm uses simple four-dimensional geometry to approximate motion, and hierarchies of spheres to approximate three-dimensional surfaces at multiple resolutions. In a sample application, the algorithm allows interactive performance that is not possible with a good previous algorithm. In particular, the new algorithm provides acceptable accuracy while maintaining a steady and high frame rate, which in some cases improves on the previous algorithm’s rate by more than two orders of magnitude.
Keywords :
time-critical computing , Collision detection , real-time performance , interaction , four dimensions , approximation.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
1995
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401533
Link To Document :
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