Author/Authors :
Mihran Tuceryan، نويسنده , , M.، نويسنده , , Greer، نويسنده , , D.S.، نويسنده , , Whitaker، نويسنده , , R.T.، نويسنده , , Breen، نويسنده , , D.E.، نويسنده , , Crampton، نويسنده , , C.، نويسنده , , Rose، نويسنده , , E.، نويسنده , , Ahlers، نويسنده , , K.H.، نويسنده ,
Abstract :
Augmented reality entails the use of models and
their associated renderings to supplement information in a real
scene. In order for this information to be relevant or meaningful,
the models must be positioned and displayed in such a way that
they blend into the real world in terms of alignments, perspectives,
ihmiMtiOnS, etc. For practical reasons the information
necessary to obtain this realistic blending cannot be known a priori,
and cannot be hard-wired into a system. Instead a number of
calibration procedures are necessary so that the location and parameters
of each of the system components are known. In this
paper we identify the calibration steps necessary to build a computer
model of the real world and then, using the monitor-based
augmented reality system developed at ECRC (GRASP) as an example,
we describe each of the calibration processes. These processes
determine the internal parameters of our imaging devices
(scan converter, frame grabber, and video camera), as well as the
geometric transformations that relate all of the physical objects of
the system to a known world coordinate system.