Title of article :
Octree-R: an adaptive octree for efficient ray tracing
Author/Authors :
Kyu-Young Whang، نويسنده , , Ju-Won Song، نويسنده , , Ji-Woong Chang، نويسنده , , Ji-Yun Kim، نويسنده , , Wan-Sup Cho، نويسنده , , Chong-Mok Park، نويسنده , , Il-Yeol Song، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1995
Pages :
7
From page :
343
To page :
349
Abstract :
Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of rayobject intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.
Keywords :
Octree-R , space subdivision. , Ray tracing octree
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
1995
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401543
Link To Document :
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