Title of article :
A real-time photo-realistic visual flythrough
Author/Authors :
Cohen-Or، نويسنده , , D.، نويسنده , , Rich، نويسنده , , E.، نويسنده , , Lerner، نويسنده , , U.، نويسنده , , Oded Shenkar، نويسنده , , V.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1996
Pages :
11
From page :
255
To page :
265
Abstract :
In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.
Keywords :
parallel rendering , Flight simulator , voxel-based modeling , ray casting , terrain visualization , visual simulations
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
1996
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401566
Link To Document :
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