• Title of article

    Interactive display of large NURBS models

  • Author/Authors

    Kumar، نويسنده , , S.، نويسنده , , Manocha، نويسنده , , D.، نويسنده , , Lastra، نويسنده , , A.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1996
  • Pages
    14
  • From page
    323
  • To page
    336
  • Abstract
    We present algorithms for interactive rendering of large-scale NURBS models. The algorithms convert the NURBS surfaces to Bezier surfaces, tessellate each Bezier surface into triangles, and render them using the triangle-rendering capabilities common to current graphics systems. This paper presents algorithms for computing tight bounds on surface properties in order to generate high quality tessellation of Bezier surfaces. We introduce enhanced visibility determination techniques and present methods to make efficient use of coherence between successive frames. In addition, we also discuss issues in parallelization of these techniques. The algorithm also avoids polygonization anomalies like cracks. Our algorithms work well in practice and, on highend graphics systems, are able to display models described using thousands of Bezier surfaces at interactive frame rates.
  • Keywords
    Tessellation , interactive display , triangulation , CAD , Visibility , NURBS , parallel algorithm.
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1996
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401571