Title of article
Interactive display of large NURBS models
Author/Authors
Kumar، نويسنده , , S.، نويسنده , , Manocha، نويسنده , , D.، نويسنده , , Lastra، نويسنده , , A.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1996
Pages
14
From page
323
To page
336
Abstract
We present algorithms for interactive rendering of large-scale NURBS models. The algorithms convert the NURBS
surfaces to Bezier surfaces, tessellate each Bezier surface into triangles, and render them using the triangle-rendering capabilities
common to current graphics systems. This paper presents algorithms for computing tight bounds on surface properties in order to
generate high quality tessellation of Bezier surfaces. We introduce enhanced visibility determination techniques and present
methods to make efficient use of coherence between successive frames. In addition, we also discuss issues in parallelization of
these techniques. The algorithm also avoids polygonization anomalies like cracks. Our algorithms work well in practice and, on highend
graphics systems, are able to display models described using thousands of Bezier surfaces at interactive frame rates.
Keywords
Tessellation , interactive display , triangulation , CAD , Visibility , NURBS , parallel algorithm.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1996
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401571
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