Title of article
Animation of deformable models using implicit surfaces
Author/Authors
Cani-Gascuel، نويسنده , , M.، نويسنده , , Mathieu Desbrun، نويسنده , , M.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
12
From page
39
To page
50
Abstract
This paper presents a general approach for designing and animating complex deformable models with implicit surfaces.
Implicit surfaces are introduced as an extra layer coating any kind of structure that moves and deforms over time. Offering a
compact definition of a smooth surface around an object, they provide an efficient collision detection mechanism. The implicit layer
deforms in order to generate exact contact surfaces between colliding bodies. A simple physically based model approximating
elastic behavior is then used for computing collision response. The implicit formulation also eases the control of the object’s volume
with a new method based on local controllers.
We present two different applications that illustrate the benefits of these techniques. First, the animation of simple characters
made of articulated skeletons coated with implicit flesh exploits the compactness and enhanced control of the model. The second
builds on the specific properties of implicit surfaces for modeling soft inelastic substances capable of separation and fusion that
maintain a constant volume when animated.
Keywords
collision response , inelasticity. , Collision detection , deformable models , Animation , implicit surfaces
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1997
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401578
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