Title of article
The lazy sweep ray casting algorithm for rendering irregular grids
Author/Authors
Silva، نويسنده , , C.T.، نويسنده , , Mitchell، نويسنده , , J.S.B.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
16
From page
142
To page
157
Abstract
Lazy Sweep Ray Casting is a fast algorithm for rendering general irregular grids. It is based on the sweep-plane
paradigm, and it is able to accelerate ray casting for rendering irregular grids, including disconnected and nonconvex (even with
holes) unstructured irregular grids with a rendering cost that decreases as the “disconnectedness” decreases. The algorithm is
carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution.
Lazy Sweep Ray Casting has several desirable properties, including its generality, (depth-sorting) accuracy, low memory
consumption, speed, simplicity of implementation, and portability (e.g., no hardware dependencies).
We establish the practicality of our method through experimental results based on our implementation, which is shown to be
substantially faster (by up to two orders of magnitude) than other algorithms implemented in software.
We also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids.
Keywords
Volumetric data , irregular grids , Volume rendering , Ray tracing , Computational geometry , scientificvisualization. , sweep algorithms
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1997
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401586
Link To Document