• Title of article

    Breadth-first ray tracing utilizing uniform spatial subdivision

  • Author/Authors

    Nakamaru، نويسنده , , K.، نويسنده , , Ohno، نويسنده , , Y.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1997
  • Pages
    13
  • From page
    316
  • To page
    328
  • Abstract
    Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. In this paper, we present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach.
  • Keywords
    uniform spatial subdivision. , Breadth-first ray tracing
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1997
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401598