Title of article
Breadth-first ray tracing utilizing uniform spatial subdivision
Author/Authors
Nakamaru، نويسنده , , K.، نويسنده , , Ohno، نويسنده , , Y.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
13
From page
316
To page
328
Abstract
Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large
number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so,
thrashing, due to disk access, can be minimized. In this paper, we present ways to combine breadth-first methods with traditional
efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including
comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach.
Keywords
uniform spatial subdivision. , Breadth-first ray tracing
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1997
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401598
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