Title of article
Acquiring a radiance distribution to superimpose virtual objects onto a real scene
Author/Authors
Sato، نويسنده , , I.، نويسنده , , Sato، نويسنده , , Y.، نويسنده , , Ikeuchi، نويسنده , , K.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
12
From page
1
To page
12
Abstract
This paper describes a new method for superimposing virtual objects with correct shadings onto an image of a real
scene. Unlike the previously proposed methods, our method can measure a radiance distribution of a real scene automatically and
use it for superimposing virtual objects appropriately onto a real scene. First, a geometric model of the scene is constructed from a
pair of omnidirectional images by using an omnidirectional stereo algorithm.Then, radiance of the scene is computed from a
sequence of omnidirectional images taken with different shutter speeds and mapped onto the constructed geometric model. The
radiance distribution mapped onto the geometric model is used for rendering virtual objects superimposed onto the scene image. As
a result, even for a complex radiance distribution, our method can superimpose virtual objects with convincing shadings and
shadows cast onto the real scene. We successfully tested the proposed method by using real images to show its effectiveness.
Keywords
omnidirectional stereoalgorithm. , Computer graphics , computer vision , Augmented reality , illumination distribution measurement
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1999
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401629
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