Title of article
The ball-pivoting algorithm for surface reconstruction
Author/Authors
Bernardini، نويسنده , , F.، نويسنده , , Mittleman، نويسنده , , J.، نويسنده , , Rushmeier، نويسنده , , H.، نويسنده , , Silva، نويسنده , , C.، نويسنده , , Taubin، نويسنده , , G.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
11
From page
349
To page
359
Abstract
The Bail-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are
surlace samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if
a bail of a user-specified radius p touches them without containing any other point. Starting with a seed triangle, the bail pivots around
an edge (i.e.. it revolves around the edge while keeping in contact with the edgeʹs endpoints) until it touches another point, forming
another triangle, The process continues until all reachable edges have been tried, and then starts from another seed triangle, until all
points have been considered. The process can then be repeated with a ball of larger radius to handle uneven sampling densities. We
applied the BPA to datasets of millions of points representing actual scans of complex 3D objects. The relatively small amount of
memory required by the BPA, its time efficiency, and the quality of the results obtained compare favorably with existing techniques.
Keywords
Shape reconstruction , point cloud , 3D scanning , range image.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1999
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401650
Link To Document