Title of article :
Terrain decimation through Quadtree Morphing
Author/Authors :
Cline، نويسنده , , D.، نويسنده , , Egbert، نويسنده , , P.K.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2001
Abstract :
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the
usual popping artifacts associated with polygon reduction, replacing them with less objectionable smooth morphing. We show that
Q-morphing is fast enough to create a view-dependent terrain model for each frame in an interactive environment. In contrast to most
Geomorph algorithms, Q-morphing does not use a time step to interpolate between geometric configurations. Instead, the geometry
motion in a Q-morph is based solely on the position of the viewer.
Keywords :
Polygon decimation , terrain rendering , Geomorph.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS