Title of article
Terrain decimation through Quadtree Morphing
Author/Authors
Cline، نويسنده , , D.، نويسنده , , Egbert، نويسنده , , P.K.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
8
From page
62
To page
69
Abstract
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the
usual popping artifacts associated with polygon reduction, replacing them with less objectionable smooth morphing. We show that
Q-morphing is fast enough to create a view-dependent terrain model for each frame in an interactive environment. In contrast to most
Geomorph algorithms, Q-morphing does not use a time step to interpolate between geometric configurations. Instead, the geometry
motion in a Q-morph is based solely on the position of the viewer.
Keywords
Polygon decimation , terrain rendering , Geomorph.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2001
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401681
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