Title of article
Penalized-distance volumetric skeleton algorithm
Author/Authors
Bitter، نويسنده , , I.، نويسنده , , Kaufman، نويسنده , , A.E.، نويسنده , , Sato، نويسنده , , M.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
12
From page
195
To page
206
Abstract
This paper introduces a refined general definition of a skeleton that is based on a penalized-distance function and cannot
create any of the degenerate cases of the earlier CEASAR and TEASAR algorithms. Additionally, we provide an algorithm that finds the
skeleton accurately and rapidly. Our solution is fully automatic, which frees the user from having to engage in manual data
preprocessing. We present the accurate skeletons computed on a number of test datasets. The algorithm is very efficient as
demonstrated by the running times which were all below seven minutes.
Keywords
Medial axis , Skeleton , automatic preprocessing , modeling. , centerline
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2001
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401691
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