Title of article
High-quality texture reconstruction from multiple scans
Author/Authors
Bernardini، نويسنده , , F.، نويسنده , , Martin، نويسنده , , I.M.، نويسنده , , Rushmeier، نويسنده , , H.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
15
From page
318
To page
332
Abstract
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics
applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has
been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures
is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned
objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with
inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are
acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for
bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based
registration of scans, and for reconstructing high-quality textures for the output digital object.
Keywords
Computer vision , image processing , Range images , reflectance and shading models , 3D scanning , texture acquisition.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2001
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401701
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