Title of article
EWA splatting
Author/Authors
Zwicker، نويسنده , , M.، نويسنده , , Pfister، نويسنده , , H.، نويسنده , , van Baar، نويسنده , , J.، نويسنده , , Gross، نويسنده , , M.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2002
Pages
16
From page
223
To page
238
Abstract
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing
artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a low-pass filter. Because of the
similarity to Heckbert’s EWA (elliptical weighted average) filter for texture mapping, we call our technique EWA splatting. Our
framework allows us to derive EWA splat primitives for volume data and for point-sampled surface data. It provides high image quality
without aliasing artifacts or excessive blurring for volume data and, additionally, features anisotropic texture filtering for point-sampled
surfaces. It also handles nonspherical volume kernels efficiently; hence, it is suitable for regular, rectilinear, and irregular volume
datasets. Moreover, our framework introduces a novel approach to compute the footprint function, facilitating efficient perspective
projection of arbitrary elliptical kernels at very little additional cost. Finally, we show that EWA volume reconstruction kernels can be
reduced to surface reconstruction kernels. This makes our splat primitive universal in rendering surface and volume data.
Keywords
Texture mapping , Rendering systems , splatting , Volume rendering , antialiasing.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2002
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401722
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