Title of article :
Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
Author/Authors :
Lindstrom، نويسنده , , P.، نويسنده , , Pascucci، نويسنده , , V.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Abstract :
This paper describes a general framework for out-of-core rendering and management of massive terrain surfaces. The two
key components of this framework are: view-dependent refinement of the terrain mesh and a simple scheme for organizing the terrain
data to improve coherence and reduce the number of paging events from external storage to main memory. Similar to several
previously proposed methods for view-dependent refinement, we recursively subdivide a triangle mesh defined over regularly gridded
data using longest-edge bisection. As part of this single, per-frame refinement pass, we perform triangle stripping, view frustum culling,
and smooth blending of geometry using geomorphing. Meanwhile, our refinement framework supports a large class of error metrics, is
highly competitive in terms of rendering performance, and is surprisingly simple to implement. Independent of our refinement algorithm,
we also describe several data layout techniques for providing coherent access to the terrain data. By reordering the data in a manner
that is more consistent with our recursive access pattern, we show that visualization of gigabyte-size data sets can be realized even on
low-end, commodity PCs without the need for complicated and explicit data paging techniques. Rather, by virtue of dramatic
improvements in multilevel cache coherence, we rely on the built-in paging mechanisms of the operating system to perform this task.
The end result is a straightforward, simple-to-implement, pointerless indexing scheme that dramatically improves the data locality and
paging performance over conventional matrix-based layouts.
Keywords :
surface simplification , continuous levels of detail , view-dependent refinement , Error metrics , geomorphing , external memory paging , data layouts. , terrain visualization , edge bisection , out-of-core algorithms
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS