Title of article
Interactive stereoscopic rendering of volumetric environments
Author/Authors
Wan ، نويسنده , , M.، نويسنده , , Zhang، نويسنده , , N.، نويسنده , , Qu، نويسنده , , H.، نويسنده , , Kaufman، نويسنده , , A.E.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
14
From page
15
To page
28
Abstract
We present an efficient stereoscopic rendering algorithm supporting interactive navigation through large-scale 3D voxelbased
environments. In this algorithm, most of the pixel values of the right image are derived from the left image by a fast 3D warping
based on a specific stereoscopic projection geometry. An accelerated volumetric ray casting then fills the remaining gaps in the warped
right image. Our algorithm has been parallelized on a multiprocessor by employing effective task partitioning schemes and achieved a
high cache coherency and load balancing. We also extend our stereoscopic rendering to include view-dependent shading and
transparency effects. We have applied our algorithm in two virtual navigation systems, flythrough over terrain and virtual colonoscopy,
and reached interactive stereoscopic rendering rates of more than 10 frames per second on a 16-processor SGI Challenge.
Keywords
virtual flythrough , splatting , 3D voxel-based environment , stereoscopic rendering , ray casting , 3D warping , antialiasing , virtual colonoscopy.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401735
Link To Document