Title of article
Isosurface construction in any dimension using convex hulls
Author/Authors
Praveen Bhaniramka، نويسنده , , Wenger، نويسنده , , R.، نويسنده , , Crawfis، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
12
From page
130
To page
141
Abstract
We present an algorithm for constructing isosurfaces in any dimension. The input to the algorithm is a set of scalar values
in a d-dimensional regular grid of (topological) hypercubes. The output is a set of (d-1)-dimensional simplices forming a piecewise
linear approximation to the isosurface. The algorithm constructs the isosurface piecewise within each hypercube in the grid using the
convex hull of an appropriate set of points. We prove that our algorithm correctly produces a triangulation of a (d-1)-manifold with
boundary. In dimensions three and four, lookup tables with 28 and 216 entries, respectively, can be used to speed the algorithm’s
running time. In three dimensions, this gives the popular Marching Cubes algorithm. We discuss applications of four-dimensional
isosurface construction to time varying isosurfaces, interval volumes, and morphing.
Keywords
Multidimensional visualization , scientific visualization , Contour , isosurface , Morphing , time varyingdata. , interval volumes
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401744
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