Title of article
The lattice-Boltzmann method for simulating gaseous phenomena
Author/Authors
Xiaoming Wei، نويسنده , , Wei Li، نويسنده , , Mueller، نويسنده , , K.، نويسنده , , Kaufman، نويسنده , , A.E.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
13
From page
164
To page
176
Abstract
We present a physically-based, yet fast and simple method to simulate gaseous phenomena. In our approach, the
incompressible Navier-Stokes (NS) equations governing fluid motion have been modeled in a novel way to achieve a realistic
animation. We introduce the Lattice Boltzmann Model (LBM), which simulates the microscopic movement of fluid particles by linear
and local rules on a grid of cells so that the macroscopic averaged properties obey the desired NS equations. The LBM is defined on a
2D or 3D discrete lattice, which is used to solve fluid animation based on different boundary conditions. The LBM simulation generates,
in real-time, an accurate velocity field and can incorporate an optional temperature field to account for the buoyancy force of hot gas.
Because of the linear and regular operations in each local cell of the LBM grid, we implement the computation in commodity texture
hardware, further improving the simulation speed. Finally, textured splats are used to add small scale turbulent details, achieving highquality
real-time rendering. Our method can also simulate the physically correct action of stationary or mobile obstacles on gaseous
phenomena in real-time, while still maintaining highly plausible visual details.
Keywords
Lattice Boltzmann model , GPU , gaseous phenomena modeling. , textured splatting , Graphics hardware
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401747
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