Title of article :
Faster shading by equal angle interpolation of vectors
Author/Authors :
Barrera، نويسنده , , T.، نويسنده , , Hast، Robert نويسنده , , A.، نويسنده , , Bengtsson، نويسنده , , E.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Pages :
7
From page :
217
To page :
223
Abstract :
In this paper, we show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev’s recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
Keywords :
Spherical linear interpolation , Chebyshev’s recurrence relation , normalization.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
2004
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401752
Link To Document :
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