Title of article :
A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh
Author/Authors :
Yu Zhang، نويسنده , , Prakash، نويسنده , , E.C.، نويسنده , , Sung، نويسنده , , E.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Abstract :
This paper presents a new physically-based 3D facial model based on anatomical knowledge which provides high fidelity
for facial expression animation while optimizing the computation. Our facial model has a multilayer biomechanical structure,
incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators, and
underlying skull structure. In contrast to existing mass-spring-damper (MSD) facial models, our dynamic skin model uses the nonlinear
springs to directly simulate the nonlinear visco-elastic behavior of soft tissue and a new kind of edge repulsion spring is developed to
prevent collapse of the skin model. Different types of muscle models have been developed to simulate distribution of the muscle force
applied on the skin due to muscle contraction. The presence of the skull advantageously constrain the skin movements, resulting in
more accurate facial deformation and also guides the interactive placement of facial muscles. The governing dynamics are computed
using a local semi-implicit ODE solver. In the dynamic simulation, an adaptive refinement automatically adapts the local resolution at
which potential inaccuracies are detected depending on local deformation. The method, in effect, ensures the required speedup by
concentrating computational time only where needed while ensuring realistic behavior within a predefined error threshold. This
mechanism allows more pleasing animation results to be produced at a reduced computational cost.
Keywords :
Facial expression animation , Multilayer structure , Physical model , Dynamic deformation , adaptive mesh.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS