Title of article
Interactive visualization of three-dimensional vector fields with flexible appearance control
Author/Authors
Shen، نويسنده , , H.-W.، نويسنده , , Bordoloi، نويسنده , , U.D.، نويسنده , , Li، نويسنده , , G.-S.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
12
From page
434
To page
445
Abstract
In this paper, we present an interactive texture-based algorithm for visualizing three-dimensional steady and unsteady
vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute threedimensional
flow textures interactively and to modify the appearance of the visualization on the fly. To achieve our goal, we decouple
the visualization pipeline into two disjoint stages. First, flow lines are generated from the 3D vector data. Various geometric properties
of the flow paths are extracted and converted into a volumetric form using a hardware-assisted slice sweeping algorithm. In the second
phase of the algorithm, the attributes stored in the volume are used as texture coordinates to look up an appearance texture to
generate both informative and aesthetic representations of the vector field. Our algorithm allows the user to interactively navigate
through different regions of interest in the underlying field and experiment with various appearance textures. With our algorithm,
visualizations with enhanced structural perception using various visual cues can be rendered in real time. A myriad of existing
geometry-based and texture-based visualization techniques can also be emulated.
Keywords
flow visualization , vector field visualization , Texture synthesis , Line integral convolution , graphics hardware. , volumerendering , appearance control
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401770
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