Author/Authors :
Chhugani، نويسنده , , J.، نويسنده , , Purnomo، نويسنده , , B.، نويسنده , , Shankar Krishnan، نويسنده , , Cohen، نويسنده , , J.، نويسنده , , Venkatasubramanian، نويسنده , , S.، نويسنده , , Johnson، نويسنده , , D.S.، نويسنده , , Subodh Kumar، نويسنده ,
Abstract :
We present visibility computation and data organization algorithms that enable high-fidelity walkthroughs of large
3D geometric data sets. A novel feature of our walkthrough system is that it performs work proportional only to the required detail in
visible geometry at the rendering time. To accomplish this, we use a precomputation phase that efficiently generates per cell vLOD: the
geometry visible from a view-region at the right level of detail. We encode changes between neighboring cells’ vLODs, which are not
required to be memory resident. At the rendering time, we incrementally construct the vLOD for the current view-cell and render it. We
have a small CPU and memory requirement for rendering and are able to display models with tens of millions of polygons at interactive
frame rates with less than one pixel screen-space deviation and accurate visibility.
Keywords :
Interactive walkthrough , levels of detail , visibility computation , Compression.